Orc Raider


This burly, battle-scarred goblin carries a notched battleaxe. A tattoo of a skeletal ram’s head marks his face. He wears a wolf fur cloak and a chain shirt.

Level 3 Elite Brute (XP 300)
Small natural humanoid (goblin)

Initiative +2; Senses *Perception +4; low-light vision
106; Bloodied 53
AC 18; Fortitude 18, Reflex 16, Will 17
Saving Throws +2; Action Point 1
Speed 6

Battleaxe (standard; at will) ✦ Weapon
8 vs. AC; 1d84 damage.

Dual Axe (standard; when Irontooth doesn’t move on his turn; at will)
Make a basic melee attack against two adjacent creatures.

Goblin Tactics (immediate reaction, when missed by a melee attack; at will): Irontooth can shift 1 square.
Blood Crazed (while bloodied) ✦ Healing
While bloodied, Irontooth gains +1d10 damage and loses the ability to use goblin tactics. He must attack the nearest foe, charging when possible. At the end of his turn, he heals 5 hp.

Alignment Evil; Languages Common, Goblin, Draconic
Str 18(5) Dex 14(3) Wis 16(4)
Con 13(
2) Int 8(0) Cha 12(2)



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